Sunday, September 26, 2010

Inter vehicular communication


Inter vehicular communication is a part of intelligent transport system.  Inter vehicular studies have been conducted since 1980’s and many useful inventions like PATH, chauffeur, CarTALK 2000 etc have rolled out of the labs.

Vehicular Networks (also known as VANETs) are a cornerstone of the envisioned Intelligent Transportation Systems (ITS).

Three main applications of Inter vehicular communication are


  •        Information function – distribution of road information like incidents etc to the vehicles.
  •        Longitudinal control – using IVC’s capabilities for improving the road capacity.
  •        Assistance systems – Assisting vehicles at the critical points like blind turns etc.
Communication structure

Inter vehicular communication systems use two types frequencies for communication between the vehicles namely 

  1. Infrared frequency.
  2. Radio frequency.
 Radio frequencies include VHF, micro, and millimetre waves. It is worth to note that infrared, in spite of its various drawbacks, has been adopted by most projects. The communication with infrared and millimetre waves are within the range of LOS and usually directional, whereas those with VHF and microwaves are of broadcast type. 

3G technology – The technology which is used in cellular phone is proposed for the communication between vehicles but there are some problems which have to be solved before using the 3G technologies like
  •          Time synchronization
  •          Radio resource management
  •          Lack of centralized structure.

Inter Vehicular communication uses two type of routing protocols 

  1.          Unicast routing protocol
  2.          Broadcast routing protocol

Unicast routing protocols are usually position based. For application like group communication the unicast protocols are not very effective as it uses packet forwarding for information transfer.  

Broadcast routing protocol uses the flooding method for sending the information on the network. The broadcast network can be optimized according to the needs of the application. 

Group communication has been a topic of discussion for many years. Both cooperative driving and platooning which are the main applications of Inter vehicular communication need group communication. The research done on the topic elaborate the following 

  1. Group communication can be achieved through reducing the group membership service to local environment.
  2. Another research suggests event based middleware for the group communication.
  3. One more approach suggests building the system directly on MAC layer.
  4. Tracking the membership in a more easy way rather than global tracking.

Security concerns

                The Security issues with respect to Inter vehicular communication are gaining more importance day by day. Security systems like “Driver Ad Hoc Networking Infrastructure” are some of the systems used by cars. It includes both processing and wireless communication facilities, allowing each car to constitute a local communication area around itself. In this way, each car can exchange vital signs with the neighboring vehicles.
                Wireless identification of vehicles is likely to rely more and more on electronic license plates. But there have been attacks against such schemes including those against privacy of the vehicle owners.


Conclusion

In many situations, especially those related to co-operative driving, local but distributed coordination functions sitting directly upon MAC would be more efficient solutions. In addition, since vehicles will get more “smart”, partially due to the installation of IVC systems, security and privacy are becoming new concerns that both academia and industry should pay attention to. Finally, mathematical models for road traffic are important tools in developing IVC systems, because simulations are still necessary in testing large scale communication systems.


Wednesday, September 22, 2010

Wearable Computers



Wearable computers are based on wearable computing technology which is used in behavioral modeling, media development. 
Wearable computers comprise of constant interaction between users and computers by the means of hands, voice etc. 
Wearable Technology is a portable computer that is included into the space of a user, this can be worn anywhere around the body and can be hands free use. 

 

Wearable computing is widely used in areas like   
  • Pattern recognition
  • Fashion designing
  • Application for disabilities etc. 
  • One of the biggest uses of wearable computing is done by US Army in the land warrior systems.
 
History Of Wearable computers

The history of wearable computers starts from 1960’s

  • The First developed wearable computer developed was a pocket watch. In the same year the mathematician Edward O. Thorp developed theory of card counting which was integrated with the analog computer 

  • In 70’s some of the major advancements were HP-01 algebraic calculator developed by Hawlett- Packard. 
  • In 1980’s the focus was more on development of more general purpose wearable computers like cameras computer controlled flash bulbs etc. In 1989 the head mounted display was developed. 
  • Since then there have been many advancements in the wearable computer field. Many new technologies were introduced which replaced the old technologies and till date the wearable computing field has given many useful things.

  • Some of the major achievements by the inventors are PDA( Personal digital Assistant), Pocket computers, tablet pcs, Palmtop computers, IPod, Ipad. 

Advantages of Wearable computers:
  • Mobility—Imagine being able to carry all the capabilities of your desktop as you work, wherever you go, whatever you do.
  • Connectivity—All the information resources of the organization are at your fingertips, instantly. You're always in touch.
  • Efficiency—No more going back to the office to access or input needed data. No more duplication of effort.
  • Productivity—Add it all up, and you're looking at increased organizational productivity and a bigger bottom line!
 
Disadvantages of Wearable computers:

  •  Equipment can be heavy
  •  Expensive
  •  Some Wearable Computers can consist of alot of wiring
  •  Can cause iritation in heat
  •  Side-Effects such as Headaches
  •  Wearable Computers can invade privacy
  •  Can be used to gain an unfair advantage over others such as Casinos
  •  Being tracked wherever you go


 
Examples of Wearable Computing:-

  • Glasses that use image to sound renderings (help blind people)
  • Computers that can be used as a wrist watch
  • Gloves that enable users to make music by waving/clapping hands (the hand band)
  • Wrist watch television
  • Computer built into shoes that automatically adjusts to support you
 

Tuesday, September 14, 2010

Smart Appliances


Smart Appliances are the devices which are user configurable as well as they can operate autonomously to some extent. Smart devices are digital and computer networked. Smart devices are equipped with special structured wiring which can be controlled via program by entering a single command.

Smart devices are similar to ubiquitous computing devices in which the human computer interaction is integrated in everyday objects.

Smart devices are designed to facilitate interaction in any of the following environments like Physical world, human world, & distributed computing world.

Characteristics of Smart Appliances are as follows
  •        A set of static system hardware and softwares resource
  •        Plug and play of some hardware resources 
  •        Some properties like artificial intelligence
  •        Remote service execution.

Smart Appliances can be of various types such as
  •        Multifunctional devices like mobile, game console etc.
  •        Personalized devices which are configured for specific users. 
  •        Wearable/ Mobile devices which are loosely bound to users.
  •        Smart devices which provide unlimited resource access.


Smart Appliances operate in a range of environments like
  1.    Virtual environment which access remote services anywhere & anytime.
  2.    Physical environment which are inbuilt in the devices in form of sensors etc.
  3.    Human environment which accompany human for their functioning.

Examples of Smart Appliances


  • Smart Clock
  • Heat ventilation and air conditioning system
  • Smart home